﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;


namespace Tapper
{
    public class Scene : Entity
    {
        public Scene(World world) : base(world)
        {
        }

        public override void Update(GameTime gametime)
        {
            throw new System.NotImplementedException();
        }

        public override void Draw(GameTime gametime, SpriteBatch spritebatch)
        {
            throw new System.NotImplementedException();
        }
    }
}
